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Old 10-25-2004, 04:28 PM   #12
jmsteven
Dungeon Master
 

Join Date: October 14, 2004
Location: Beregost
Age: 37
Posts: 80
MILD SPOILERS.....

O.k., being able to find and remove traps is "nice". I might take a human thief to level 2 or 3 (putting all thief skill points in find/remove traps), and then dual to another class. With an 18 Dex, Find/Remove Traps would be at 60 or 80, and there are plenty of potions and items that can help improve it further. Maybe: Thief 3/Cleric 30. That takes care of both traps and healing.

Too bad there isn't a Ranger/Thief option available. That would be a really good character.
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