MILD SPOILERS.....
O.k., being able to find and remove traps is "nice". I might take a human thief to level 2 or 3 (putting all thief skill points in find/remove traps), and then dual to another class. With an 18 Dex, Find/Remove Traps would be at 60 or 80, and there are plenty of potions and items that can help improve it further. Maybe: Thief 3/Cleric 30. That takes care of both traps and healing.
Too bad there isn't a Ranger/Thief option available. That would be a really good character.
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