Thread: Cold Wights
View Single Post
Old 10-20-2004, 04:44 PM   #38
jmsteven
Dungeon Master
 

Join Date: October 14, 2004
Location: Beregost
Age: 37
Posts: 80
Quote:
Originally posted by Calagari:
I didn't like the idea of stealing either that is why I missed the rings the first time around. I will say taking advantage of these npcs is well worth it. I couldn't believe how much Oswald was carrying. Without these items the upcoming fight is so much more difficult.
Personally, just for the role-playing aspect, I don't think lawful or good aligned characters should pickpocket or kill NPCs just to take their stuff. Many of the NPCs are friendly and want to establish trade relations with your party. It's simply unlawful and not "good" to steal from or kill them. On the other hand, if you play chaotic or neutral-evil characters, I suppose you ought break the law or do anything that further's personal gain.

Since I usually play good-aligned characters, I find it fun and challenging without the picketpocketed items. For example, instead of stealing rings of free-action, I try to disrupt spellcasters with missles, and use the Mantle of the Coming Storm and potions of freedom. Eventually, there are some free-action items anyway.

PS: I never found the cold wights to be a tough battle. A solo ranger with the +2 defender axe should be able to clear the level without much trouble.

Equip ranger as follows:
platemail
mantle of coming storm (AC bonus & cold resistance)
boots of fox (if you have)
black wolf talisman
+2 defender axe

AC should be -5 or -6 if you have 18 Dex. If you want lower, give potion of mind focusing for dex 21 (AC -6 or -7).

Then send out your ranger who will (unshielded) have 3 attacks/round. That should do it. If cadaverous undead is his/her hated-enemy, so much the better. Remember to switch to bow and shoot the exploding skeletons from a safe distance.

[ 10-20-2004, 10:07 PM: Message edited by: jmsteven ]
jmsteven is offline   Reply With Quote