Thread: Cold Wights
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Old 10-15-2004, 03:20 PM   #28
NobleNick
Quintesson
 

Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 64
Posts: 1,045
...I didn't read the manual before I started playing, and got wiped out by the goblins just outside of Easthaven a few times until I discovered Pause.

Just one more addition to the strategy discussion: you can cast Skull Trap into Webs, and as soon as a creature saves and starts to move, it will blow. Same works for the Glyph of Warding


Aerich,

I remember us helping a guy out a year or so back that, IIRC, made it to SH or DD with no pause! Amazing!! He had no clue, and was coming to us cause the game had finally gotten too hard. Whoa!! I told him that if he had made it that far with no pause, that we needed to take IWD lessons from him!!!

Hey, great pointer on the Skull Traps! As much as have I used S.T. and Web, I never even suspected this. (Reminds me of Calagari's talk about thinking in a rut.) Thanks!

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[ 10-15-2004, 08:04 PM: Message edited by: NobleNick ]
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