Thread: Cold Wights
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Old 10-14-2004, 11:41 AM   #16
NobleNick
Quintesson
 

Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 64
Posts: 1,045
Quote:
Originally posted by Calagari:
The one trouble with spells is that you can only cast them once while you can cast each spell in that level. It would be really nice if you could repeatedly cast the same spell. I wonder if real mages ( if there were such things ) would only cast a spell one time then run like crazy to save themselves? It is kind of funny to visualize them doing that.
Calagari,

I don't think I understand your problem. You have more than one 2nd level spell slot and can only cast a certain 2nd level spell once? Did you know that you can change your spell mix and cast multiple instances of the same spell by going into your spell book? Assuming you don't:

On the left side are boxes containing memorized instances of spells for a given level. Dimmed spells are ones you have not yet memorized (or have memorized and cast), so are unusable until you sleep again. Undimmed ones on the left are spell instances that you have memorized and not yet cast since your last sleep (they are still usable). Any empty boxes are spell slots (instances) that you have not yet designated a spell to fill. Now, on the right side are available spells for that level. These are spells you have scribed but not necessarily memorized. Click on a spell that you would like to fill an empty slot with. If you have an empty box on the left page, it will get filled with a dimmed pic of the spell that you clicked on the right page. You have just filled a spell slot. After you sleep, this instance of the spell will be ready for use.

To open up more spell slots on the left, click on a box with an instance of a spell on the LEFT page that you can do without for a while. If the box was dimmed, the spell goes away immediately and a slot opens up (empty box); if the spell instance was undimmed (usable) you will be asked to confirm your decision to waste a good spell (do so). Now click on a desired spell on the right page, and it will fill an empty box with an instance of that spell on the left page. If you want ANOTHER instance of this SAME spell, and you have another empty box, just click on the same right page spell again. A second instance of the spell will fill another box on the left page.

Remember that the new instances of a spell are unusable until your character sleeps. Also remember that the lead member of the party (the guy in the top position of your party line up) stands guard and does not sleep, unless you are in an Inn or other protected sleeping place.

Now to get ready for this big shin dig with the Wights. I will assume that you have a specialist Mage (Illusionist is best) or otherwise have a combination of experience and equipment that gives you at least two (2) level-3 spell slots. I also assume you have acquired and scribed Fireball from a scroll. (Buy this scroll in Kuldahar or find it in your adventures. Save the game before attempting to scribe a spell into your book, so that you can retry if you fail.)

You have the spell written in your book. Good, now open your Mage's spell book to the level 3 spells page, and click on any boxes on the left page (these are called spell slots) until they are empty. Now, on the right page you will see a pic of the Fireball spell and other 3rd level spells, if you have scribed them. Click repeatedly on the right page Fireball spell until all your level 3 slots on the left page are filled with dimmed pictures of Fireball.

Repeat this same procedure for other spells or spell mixes, on other levels of your spell book, that you would like to see your Mage carry into this battle. It is not necessary to delete instances of spells on the left if you still want them. Just delete the stuff you don't want in the current mix and add the stuff you do want. For instance, in the paragraph above, it was not necessary to delete dimmed images of Fireball, just delete the non-Fireball spells and replace with Fireball.

Now go sleep. (Make sure that, if you sleep in a cave, your Mage is NOT the one standing guard. After a SUCCESSFUL sleep (monsters did not awaken your party) all your spell slots will now have usable spells. Open your Mage's spell book to 3rd level again and see that all your Fireball pics on the left side are no longer dimmed: You are ready to cast multiple Fireballs!


One does not always like to advertise how little experience they have in these games. Some boards look for newbies to make fun of. This board has been nothing but the greatest help and wealth of information.

Only forums rife with immature people do that. (My mind wanders to the Halo forums hosted by Bungie.) You'll find that this forum is loaded with folks who love the community and don't hardly beat on anyone; but if provoked, they are quite adept at lambasting those who would put someone down for being new to the game.

Past posts are a great source of information. I try to read all I can when I have the chance before I post. But sometimes I just have to ask questions in my own words

You're doing better than most.

--------------------
What's a party,
without a song?
Bards ROCK!
Party On!!


[ 10-14-2004, 11:51 AM: Message edited by: NobleNick ]
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