I think at your advice I will recreate these 2 characters and try to give them those stats. I think I just got overwhelmed in the creation part about the 4th time around. I wish there had been a save ability at that point. Thinking about it I guess there was but I didn't use it. Noobs what can I say? We are all alike. I could have just kept the npcs I did create and return later to add more to the list. It is never too late to do this I guess.
Thanks for the welcome and the help. *Cal rushes back to the drawing board.*
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Originally posted by Aerich:
Welcome, Calagari [img]graemlins/happywave.gif[/img]
As T-D-C said, keep those weaklings at the back, if you can. They start out with low HP and will always have lower HP than a comparable level fighter.
Other tips? When creating a non-warrior character (Paladin, Ranger, Fighter), try to give him/her a Constitution score of 16 - that means you will get the maximum non-warrior HP bonus of +2/level. An 18 Dexterity (or as close as you can get) also provides a -4 bonus to Armor Class. Dexterity is just as important to mages as Intelligence.
Also look into getting the Armor spell. It lasts for a decent length of time, and should be cast right after resting. With 18 Dex and the Armor spell (which you can pick at the start, buy in Kuldahar, or find a scroll of in the Vale of Shadows), you can get down to an AC of 2; that should be sufficient to keep you alive if you keep your mage(s) out of trouble at the back.
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