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Old 09-30-2004, 05:03 PM   #14
NobleNick
Quintesson
 

Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 65
Posts: 1,045
Cary,

You slipped in a post while I was composing my last.


I'm pretty sure that is a random item b/c I went through that section on my ill-fated, pre-HoW attempt at IWD and I didn't find it. Perhaps I'll have good luck this time.

Save before you go into the mill for the first time. If you don't get the wand, reload and try again with re-randomized treasure. (Make sure you save just BEFORE the FIRST time you enter the mill; and return to this save until successful.)

Also, yay for scroll cases! Yay for better graphics! HoW rocks already and I haven't even finished the Orc cave yet. Can't imagine what the Vale will be like.

...and yay for the alt-key highlighting button, and the better gameplay, and the improved Druid, and the vastly improved Bard, and... Another satisfied HoW disciple begins preaching the Gospel... Like I said over two years ago: HoW is worth the price even if you never play beyond IWD!

As Aerich indicated, Cary, you hit the nail on the head: A power gamer is someone who stacks the deck as favorably as possible, with little or no regard as to how a classic roleplayer would justify such a collection of super-normal characters. Classic power gamer strategies: Re-roll for 45 minutes to get super stats on a character; repeat for the other 5; lounge around monster infested areas, sleeping and fighting to pump up your party's expo; DC Fighters at very high levels to build uber characters (like the Battle Mage).


--------------------
What's a party,
without a song?
Bards ROCK!
Party On!!
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