Thanks for the extra info.
I had not given much thought to strategy on when to dual over. Not quite sure what "power gamer" means...assuming it means creating the most bang for your buck with each character. However, I may as well go for the gusto.
Won't it be difficult if you dual over your Cleric and Thief at 12 and then your Druid at 13? Or will the Illusionist's fighter skills, the bard's singing, and the paladin tank hold everything together? I guess I can use the "sleep and fight" tactic (which I had already thought of!) to work my levels back up quickly before proceeding with three weak characters.
Yeah, I don't relish the idea of going without a cleric or a thief for that long. The healing/buff power from a cleric is useful and I hate getting my butt kicked unnecessarily by traps. I guess I can suck it up for a while, though. Again, I'll sleep and fight in someplace like Kresselack's tomb where those slow, easy to kill, relatively high expo undead hang out to boost my fighters levels in order to dual them over more quickly.
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Ya salaam!
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