Quote:
Originally posted by galdur:
The problem seems to attribute only client. You know, server is who count, where monsters will move, so on the server, they are draw correctly. Only client have problems with lags. Monsters are often drawn at wrong locations, where they actualy are.
My voodoo problem is not associated. You know, I have 3 computers at home. I am playing IWD multiplayer at 2 of them, and this is third computer. When I solve this voodoo graphic problem, hoping I will be play IWD multiplayer in three.
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Galdur,
I got your message but it was a little lite on details. Aside from turning down the feedback, there is little that you can do. Turn off virtually ALL of the feedback. I also suggest pausing the game frequently - especially during combat, to allow the client machines to catch up to the host. You might even try the autopause at the end of each round! The only things that you could try is to make sure that you have a full installation and defrag your HD.
If you are having problems during HOW, I would suspect that the first problem area you encountered was on Burial Isle. Even if the undead are NOT visible, the lag is due to the fact that once you are spotted, undead that are off screen are attempting to path to you. That creates TREMENDOUS lag.
Just so you know, the folks at Interplay and Black Isle have stated repeatedly that Heart of Winter WAS NEVER DESIGNED FOR MULTIPLAYER PLAY!!!