The problem seems to attribute only client. You know, server is who count, where monsters will move, so on the server, they are draw correctly. Only client have problems with lags. Monsters are often drawn at wrong locations, where they actualy are.
My voodoo problem is not associated. You know, I have 3 computers at home. I am playing IWD multiplayer at 2 of them, and this is third computer. When I solve this voodoo graphic problem, hoping I will be play IWD multiplayer in three.
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