Hmm, I don't think I can help much with the voice packs, but this might solve the problem. I think there is a specific folder for voices - if your custom ones aren't in that folder, chances are they won't work.
I think your party came out well. One thing you may wish to change is to max the paladin's Dex and Con (for Int? It isn't that important for non-mage characters, even party leaders). He's an adequate tank right now, but that extra little bit can push him over the top. As it is now, the dwarven fighter is a superior tank. Maxing out the Dex and/or Con will bring them close to even. It's not that big a deal though; it only is one if you are intent on having a super-power party, which I believe you are not.
But with that minor niggle, it all looks good. Two excellent ranged units (F/T and R), a spellcaster specialist, a tank extraordinaire, and two that can serve equally well as tank or ranged (P and F-->D).
As a general piece of advice, considering the intensive reliance on weaponry, I would concentrate on spells that weaken or hinder the enemy (Curse, Grease) or buff the party (Bless), rather than direct damage spells (Magic Missile). That is, use the cleric/mage to enhance the skills of the party, rather than to directly attack the enemy. This advice holds up until you get Fireball.
[ 09-11-2004, 03:54 PM: Message edited by: Aerich ]