Thanks to Stratos and Aerich for the in-depth suggestions and the warm welcome! I will let my paladin learn maces, great swords and crossbows when he levels up, and I will let the dwarf fighter learn maces too. From what I've seen in the discussions before, there are not much good maces around, but surely some very good morning stars that can stun enemies, or have extra number of attacks.
Speaking of extra number of attacks, how does the weapon speed works with the extra number of attacks? In the manual, it says:
"Speed factors are numbers between 1 and 10 (indicating 1/10 of a round and 10/10ths of a round respectively for a character that can attack once per round with a weapon). The lower the speed factor, the earlier you'll attack in the round."
Say if I have a Level 9 fighter with grandmaster proficiency with short swords, and he is holding a short sword of speed factor 2. Then the number of attacks would be 3. Does that mean the fighter will attack 3 times per round, at 2/10th, 4/10th, and 6/10th of the round? Am I imagining this correctly? If so, say I have a weapon that has speed factor of 6, it does not seem possible to have more than one attack in a round. Will the second attack start at the 2/10th of the next round? Please help me out of this.
Back to my party... From Aerich's suggestion, I should increase my bard's Int... It seems that for a bard, Int & Dex & Con are important, while Cha are the least important when I already have someone else leading the party. What are left is Str and Wis. Which is less important? Is Wis only for saving throws against mind spells? If so, do anyone knows the formula? It's missing in the manual's ability table. Will a low Wis matters a lot? Could I increase my bard's Int by lowering Wis instead of lowering Str? Thanks in advance.
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