Thought I'd start another thread on the same topic, but a bit more theoretical, so people have plenty of room and scope to get their 2 cents in. Feel free to discuss any aspects that pique your interest.
Here's the current status of the party (in Dragon's Eye).
1) Dwarven Fighter/Cleric [8/8] - main tank. Has been hurt a lot, and usually casts spells before engaging in combat, but not during.
2) Human Evil Cleric [9] will dual to Necromancer at lvl 13 or so - secondary tank. Not as effective an offensive caster as I'd hoped, but a good all-round character. Used for protections, undead summons, healing, party/enemy-affecting spells and Magical Stone.
3) Half-elf Fighter/Druid [8/10] - decent melee/missile fighter to finish off weakened enemies, but much more valuable as a spellcaster. Great for setting up battles with spells and summons, and an effective spellcaster *in* battle to whittle down the opponents.
4) Human Druid [12] - See #3. Also shapechanges a fair bit to tank or decoy.
5) Half-elf Fighter/Mage [8/9] - Insanely valuable. The only party member who can cast mage spells and use bows. Web, Identify, and Fireball. 'Nuff said.
6) Human dual-class Thief/Cleric [11/6] - Good support character, and getting better. Will be Mr Versatile once he hits cleric lvl 12.
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