Yep, no axes, swords, bows. I'd seriously consider having at least one, maybe two in your party able to use axes. There's some great ones. One of the plusses of fighter-heavy parties.
The whole cleric/druid dualing weapon restrictions makes sense if you think of it as a matter of choice and not opportunity. Thieves and Mages are restricted to weapons that are light, easy to learn, and readily available (opportunity restriction); if they dual to or from Fighter, that gives them the time and training to learn those weapons, and presumably they have adequate strength as well. Clerics only use blunt weapons because they are against shedding blood (although apparently bone crushing is ok), and druids use weapons and armor that have little refined metal in them (that's a choice, to be in line with the dictates of whatever deity).
As you pointed out, it's also a matter of game balance. An offensive/defensive spellcaster with fairly good HP, healing spells, and a composite longbow is kind of unfair, yes?
[ 06-28-2004, 02:49 PM: Message edited by: Aerich ]
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