The spell description for Holy Smite says that it maxes out at 5d6 damage (at 10th level). That gives a damage range of 5-30. I suspect that limit is the same for clerics or paladins. It will also blind a creature failing its saving throw for one round.
Kind of a neat spell for clerical types because it is offensive in nature, alignment-specific and has a wide area of effect. The downside is the weak damage and short duration of the blinding effect. It's a free tool for the paladin, but I probably wouldn't memorize too many of these with a cleric, unless you have more than one and/or are trying to roleplay a cleric focused on offense.
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