1. Laerloch's Minor Drain:
Spell disruption [Saving Throw: None]!
If you have a specialist mage that can't use Magic Missile, then the spell could be vital.
It could also be handy if the mage you're battling cast Shield on him/herself [Magic Missile won't do squat then].
2. Shocking Grasp:
Using a Fighter/Mage: Say you’re fighting it out with a caster of some sort and they are about to cast a spell [Finger of Death, for example]. Shocking Grasp has NO SAVE, so it will disrupt the spell for sure [this spell does 30-38 points of guaranteed damage if you hit mage level 30].
You can also buy a ring in Kuldahar--and that would be its primary purpose for buying it--for a PURE fighter who couldn't obviously cast the spell to save his/her arse from the nasty spell about to lay into them.
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