Thread: Starting HoW
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Old 06-14-2004, 07:24 PM   #14
Aerich
Lord Ao
 

Join Date: May 27, 2004
Location: Canada
Age: 44
Posts: 2,061
Yeah, no reward refusals here. Upper Dorn's Deep isn't as chock-full of artifacts as the Severed Hand, but there are some good ones, and some more advanced spells. You really start hitting jackpot in the following chapters (the Frost Giant Caverns/Ice Museum {which are my favourite areas} and Lower Dorn's).

I too noticed that spellcasters get neglected in melee-heavy parties. The ease of pounding your way through tends to take away from innovative strategies. In my first time through (6 characters), I think my single-class cleric had a whopping 3% of the kills and my ranger had 40%. You do have 5 warrior types, so it won't hurt you at all to change tactics, you will be able to recover from most mistakes. Typically you only need one really good tank to take the hits and a second for backup. I've started a new party recently (on insane as well) and am currently flying through the Vale of Shadows. Coincidentally, my main tanks are a paladin and a cleric/ranger [img]smile.gif[/img]

As for cool clerical tactics, see my post on the 3rd level spell Glyph of Warding. Very cool, especially when used in multiples with Skull Trap, Dimension Door and ambush/luring tactics.
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