Quote:
Originally posted by kartetse:
Cool, I'll try it! Do you have any other scripts?
kartetse
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do da do, kick da goo and stay outta da zoo...
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I have an Archer AI Script ready to go as well. It retreats back if an enemy gets too close and only melees as a last resort.
However, it is still in the testing stage. Once I have satisfactorily self-tested it, I will put it to the test as well in public. There is no better way to find bugs than to let others use your script. [img]tongue.gif[/img]
I have a partially completed Cleric/Ranger script, but I am having problems with it, because it causes the char to stutter. This same occured with the old Paladin script. The new Paladin script seems to have eliminated this bug though, so I am going to base the new C/R on the current Paladin script. Depressingly, this also means that this is the sixth time I am rewriting the C/R AI Script.
I do not know whether to laugh or to cry when it comes to the Mage AI Script. It works, oh yes it does, but then again... it can always be better. I just cannot bear to say it is complete... because I keep finding new ways of improving this montrousity (it is the largest script, due to the numerous spells in the game and targetting factors and scrolls and wands and ~ etc...).
By the by, the Paladin AI Script will also work for normal fighters, because it is basically my standard melee script that happens to cater to Paladins as well. The potion drinking will work no matter which char you use the script on.
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Xen, the link works fine. Just left-click on it.