These are a list of Wizard spells I like to use, there are others I like but these are ones I almost always use or are some of my favorite.
Level 1
I recommend memorizing one of these spells from the start
-Chromatic Orb Evocation
-Magic Missile Evocation
Possibly take this as your second spell to slow down and delay enemies, very good early on and latter can be used with entangle or web to allow your party to decimate the enemy with missile weapons
-Grease Conjuration
If your playing a multi or dual fighter/mage than these are a must have, they do very nice damage. Early single class mages may have a tough time getting in to use these as they require you to get close. A thief mage could also use these effectively but I have never tried it before although I can see it being more reliable than a backstab.
-Shocking Grasp Alteration
-Burning Hands Alteration
This is sometimes a nice spell to have to save money, however if you have a Bard you probably will not need it. So identify is a toss up even if I pick it I would not waste more than 1 spell slot on it.
-Identify Divination
Level 2
-Agannazar's Scorcher Evocation "Yes a must have nice against trolls"
-Melf's Acid Arrow Conjuration/Summoning "Yes, good against trolls and spell casters"
-Mirror Image Illusion/Phantasm "A must have for mages, with this who needs a thief to disarm traps"
-Resist Fear Abjuration "Nice to have as nothing is more annoying than having party members to scared to do anything"
-Web "Very nice spell, a must have in my books."
Level 3
- Dispel Magic Abjuration "A must have to take away those annoying spells cast on your members
- Fireball Evocation "Very nice spell for doing mass damage, watch your party members"
- Haste Alteration "A must have to increase the speed of your party, making fighters slicing and dicing machines "
- Protection from Normal Missiles Abjuration "For me I only use this spell in one part of the game, but for that little area it is a must have."
- Skull Trap Necromancy "I would not say a must have but one of my favorites"
- Vampiric Touch Necromancy "Must have for battle mages, do damage and heal yourself"
Level 4
Actually almost all these spells are pretty decent but my two favorite are
-Stoneskin Evocation
-Vitriolic Sphere Conjuration "Another nice acid spell with splash damage"
Level 5
Another level with some nice spells to consider. My favorites
-Conjure ??? Elemental Conjuration/Summoning Probably the best, most accurate summons spell in the game
-Sunfire Invocation - This spell is great for Fighter mages and solo characters. Actually it is probably my favorite spell when going solo. Problem with this spell is you have to be far enough ahead and surrounded by enemies. If the enemies survive a normal mage will find himself in big trouble.
Level 6
These are the ones I use from 6
-Death Fog Alteration, Evocation
-Disintegrate Alteration (Works well on those tough monsters like cyclops and Ettins)
-Globe of Invulnerability Abjuration
-Monster Summoning IV (Summons are starting to become more than just fodder)
Level 7 - All spells can be used but the most reliable are
-Acid Storm "I love acid spells so this is great"
-Monster Summoning V "Monsters just keep getting better"
Level 8
-Abi-Dalzim's Horrid Wilting "Best spell at this level, one of my favorites."
-Monster Summoning VI "More summons"
Level 9 - Only two spells use them.
- Monster Summoning VII Conjuration/Summoning
- Power Word: Kill Conjuration/Summoning
[ 11-21-2003, 01:49 PM: Message edited by: pritchke ]
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