1. I prefer a druid, because of the offense abilities that Pritchke mentioned above. The healing powers of the cleric have been great, but I have a bard with War Chant of the Sith, so I don't need them anymore. I'm not a huge fan of turn undead either, because it takes away from fighting time, and you're going to have to fight the guy anyway at some point. I'm still waiting to see someone blow up by it, however. Does anyone have a screen shot of that?
2. I'm not that impressed by the Paladin. I'm playing one now, but I don't like the turn undead feature, her healing ability is insignificant (although fast), and I don't think Pale Justice is that great. She deals out similar damage figures as my other two fighters, so how can it be the best weapon in the game? Am I missing something?
3. Best spells is one of those things people could argue for years about. The ones I find I use most often are: haste, summon elementals, fireball, prayer, the scorcher, that exploding snowball one, tensor's transformation, disintegrate, fire and acid arrows. I find many of the close-in spells are too slow and get interrupted.
4. Multis increase the number of places that experience points get distributed, so you always have to keep that in mind. Six multis is like having twelve people, so you'll level up too slowly. That's why my latest experiment is a bunch of dual classes.
Lymond
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Hard work pays off in the long run. Laziness pays off right now.
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