It's always felt to me as if there was more 'magic' in IWD than in BG. A combination of Jeremy Soules wonderful Easthaven and Kuldahar scores, some of the best IE artwork ever (better than BG series IMHO) and a very rich storyline was what got me hooked.
Yes, it was slightly linear. But it never claimed to be 100% RPG oriented. There were a few side quests to keep the naysayers happy and I think an intriguing storyline did the rest. After BG I wanted a good hackfest.
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Still I feel like a child when I look at the moon, maybe I grew up a little too soon...
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