Soloing is difficult but not impossible. Many people get stuck at the level of Dragon's eye with the high summoner. I have been through the main game with a Fighter/Mage/Cleric, I have not yet done the expansion TotLM yet solo but it should be a real challenge. The Spectral Guards in TotLM would be a pain in solo. This is were I found the druid most benificial as most of the Spectral guards have slashing weapons, I just made sure to take out the ones with crushing weapons first.
I use a lot of hit and run tactics in solo, but for me the combination of spells I use is most important. Sanctuary + Circle of Bones is an example of a deadly combination, summons are most helpful. Turn Undead, and Undead Ward makes any undead a walk over. If you can try to spread points over three weapons, 2 melee (one slashing, one crushing), and a ranged weapon.
Do a party on HoF mode, than come back and try a solo game on normal, you will face harder and more enemies in HoF mode, and you may be forced to learn new tactics that will help you when you try to go through solo. The mod Project Auril makes the game in normal slightly harder because of the new creatures and battles added. The vale becomes really hard at low levels, picture skeletons except now they have exploding arrows..
[ 10-22-2003, 11:10 AM: Message edited by: pritchke ]
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