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Old 10-17-2003, 02:01 AM   #4
kartetse
The Magister
 

Join Date: October 10, 2003
Location: New Zealand
Age: 55
Posts: 114
Yah, help me here, I think I've got a good combo going. The reason for two paladins comes from my experience with games like warcraft III. They can heal others and they can heal each other, a reciprosity that goes a long way. Then, paladins can also turn undead, they're basically half mast clerics in that sense, so if I'm correct the two main advantages of a cleric mentioned by venerable Moraine Sedai is there in simple form but also doubled (2 paladins). Then, as far as the abjurer goes, another gut-feel guess, to specialize in Abjuration was to bolster my party's overall defenses (aparantly the strength or Abjurers). My experience with strategy (games) has been that the ability to sometimes outlast your enemy helps, it allows you more chances to hit at him.

BTW. the rest of my party consists of two ladies and a gentlemen:
1) a lady elf ranger which does valuable service with a outstandng quality heavy crossbow,
2) a lady gnome professional thief, as good as you get them (neutral good )
3) a dwarven fighter gentlemen, who enjoys making shortwork of baddies with his electric halberd.

Oh yes, and except for my lady thief, all of them are lawfull good - call me idealistic, but there you have it!

Thanks for your feedback sofar, much appreciated!

Kartetse
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