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Old 09-30-2003, 03:07 PM   #9
NobleNick
Quintesson
 

Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 65
Posts: 1,045
Twid,

Now you've really opened a can of worms! There are lots of opinions on the subject. Here's mine:

If (and only if) you have HoW installed, you need a Bard; but more than that, you need a Thief. Most players would agree that a Thief is one of the most essential characters you can have for a party numbering more than two. The problem with thieves is that they suck up a lot of expo without giving back much extra after, say, level 9. I offset this weakness by DC or MC them with a Fighter or Mage. (Can you have a Thief/Cleric or Thief/Druid?)

At least one member in your party should have infravision.

To balance your party with the least amount of change, I would trade in one of your Rangers for a Bard (if you have HoW installed) and trade in the Mage for a Gnome Mage/Thief. (The Bard will help out with magic.)

Looks like you don't have CON maxed out on your Fighter (or you did not select "max HP" in the game options). I think you should be getting more than 10 HP per level during the first 9-10 levels.

I didn't like my Pally, either; but someone convinced me to keep him: Said that his high saving throws come in handy later in the game. Plus, there is an unbelieveable kick-assassin sword found later in the game that only a Paladin can use.

What's a party,
without a song?
Bards ROCK! . . . (with HoW installed)
Party on!!
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