kroma,
A thief is considered by most players of IWD to be the most essential character in your party. Aside from all the mundane stuff like finding and disarming traps, pickpocketing and unlocking all those treasure chests; your thief performs the very tactically important role of scouting ahead, so that you know how to tackle what's ahead.
The thief: Don't leave home without one. (And if you do, be prepared for lots of reloads.)
It is not too late to make a change; and it is only going to get harder without a thief. Though I applaud your effort to stuff your party with magic; I suggest you try one of the following options:
1.) Replace the conjuror with a mc (Gnome) thief/Illusionist;
2.) Replace the cleric and Conjuror with a mc (Gnome) Cleric/Illusionist and thief (or fighter/thief);
3.) Or just dc (or mc) one of your fighters to fighter/thief.
I have tried Options 1 and 3, with good results, and have haerd lots of folks rave about option 2.
Whatever you do, you need a thief. And, if you only have one specialist mage, make sure it is not a Conjuror: They are denied access to a lot of the really neat offensive spells. A team of Illusionist and Necromancer will have access to every mage spell (and there are other good combos, too).
I have other suggestions, if you have HoW installed; but I think I've done enough meddling for now....
What's a party,
without a song?
Bards ROCK!
Party on!!
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