Quote:
Originally posted by Keraptisdm:
Yes, the monsters always seem to roll an 18, 19 or 20 for their saves. But cast Charm on my Paladin, and I always seem to roll a 1.
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Thats why I always have a few hold person's handy. If one of my guys goes berserk, or is charmed I stop them with hold person. Allows the negative effects to wear off, works almost every time too. [img]graemlins/hehe.gif[/img]