Numbers such as 1d8 or 1d10 are taken from the pen and paper version of D&D in which dice are rolled to determine damage. 1d10, for example means that one 10-sided die is rolled when a hit is scored to determine base damage from a weapon. 1d10 then means a random number from 1-10.
Different weapons use different dice to generate damag, with larger weapons generally doing more damage. For example:
dagger [very small] - 1d4
short sword [small] - 1d6
long sword [large] - 1d8
great sword [largest] - 1d10
In addition to the base damage of the weapon, magical enchantments or great strength can add bonus points of damage to the total.
For example a longsword +2 will do 1d8 + 2 points of damage on a successful hit.
The same sword being wielded by a fighter with high strength, say 18/95, will do 1d8 [base damage] + 2 [for magic] + 5 [strength bonus] on a successful hit.
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One does not control the Wind.
One enters it, feels its freedom. And moves.
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