Just the opposite, SomeGuy. As your characters advance in level, their THACO will decrease. In other words, as their THACO goes down, they improve their chances of hitting their opponents in combat.
Think of it this way:
A THACO of 19 means that the character will hit an opponent with AC 0 only with a 'to hit' score of 19 or better. But a THACO of 16 means that the character will hit an opponent with AC 0 on a roll of 16 or better. Thus a character with a THACO of 16 has a better chance of hitting an opponent with AC 0 than a character of THACO 19.
The warrior classes - fighters, paladins and rangers - improve their THACO much more quickly than the other classes.
The THACO score works as a base value that is used to determine how well a character will hit various armor classes. For example a character with a THACO of 16 will hit an opponent of AC 5 on a roll of 11 or better [16 - 5= 11]. The same character would need an 18 or better to hit an opponent in AC -2 [16 - (-2)=16 + 2= 18].
Hopefully, I didn't just confuse you more with this *LOL* [img]graemlins/blueblink.gif[/img]
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One enters it, feels its freedom. And moves.
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