More mathematical fun.
For a 1d8, it is a 1/8 chance for all the possible values from 1-8.
So... the true average damage is as follows,
( 1 * 1/8 ) + ( 2 * 1/8 ) + ( 3 * 1/8 ) + ( 4 * 1/8 ) + ( 5 * 1/8 ) + ( 6 * 1/8 ) + ( 7 * 1/8 ) + ( 8 * 1/8 ) = 4.5
For a 2d4, it is a bit trickier, the true average damage is as follows,
( 2 * 1/16 ) + ( 3 * 1/8 ) + ( 4 * 3/16 ) + ( 5 * 1/4 ) + ( 6 * 3/16 ) + ( 7 * 1/8 ) + ( 8 * 1/16 ) =
0 + 1/8 + 3/8 + 3/4 + 5/4 + 9/8 + 7/8 + 1/2 = 5
[ 11-26-2002, 05:59 AM: Message edited by: Dundee Slaytern ]