View Single Post
Old 10-29-2002, 10:14 PM   #8
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
Quote:
Originally posted by True_Moose:
My only suggestion would be to get a conjurer...+1 spell per level with little to few drawbacks (I don't know how many divination spells there are after lvl 3 but I never use em'.)
This ain't BG2, True Moose. I say to heck with the Conjurer and go for a General Mage.

With HoW installed, the Conjurer has INVOCATION as its' opposition school.

That means no Magic Missile, Shield, Mordenkainen's Force Missiles, Web, Snilloc's Snowball Swarm, Fireball, etc... ...

Offensively, a Conjurer is robbed of a lot of direct-damage spells.
----
The Abjurer has Alteration and Illusion as opposition schools.

This means no Stoneskins, Mirror Image, Vocalise, Haste, Slow, etc... ...
----
The Diviner has Conjuration/Summoning as its' opposition school.

This means no Melf's Acid Arrow, Flame Arrow, almost none of the summoning spells..., etc... ...
----
The Enchanter has Invocation as its' opposition school. Why they made the Enchanter the same as a Conjurer, I have no idea.
----
The Illusionist has Necromancy and Abjuration as its opposition schools.

This one is actually bearable. You lose about half your defensive spells, so you have to be extra, extra careful. No Skull Trap and Abi-Dalzim's Horrid Wilting either.
----
The Invoker has Divination and C/S as its' opposition schools.

What can I say? When an Invoker is weaker than the Diviner... ...
----
The Necromancer has Illusion and Enchantment/Charm as its' opposition schools.

Offensively, it rocks, but defensively, it leaves a lot to be desired. Not mention I will not get Greater Malison! ARRGGGHHHH!!!! Or any of the Emotion spells for that matter... ...
----
The Transmuter has Necromancy and Abjuration as its' opposition schools.

Talk about slapping him in the face. [img]tongue.gif[/img]
----

A General Mage gets 7 spell slots for spell level 1-6, 6 spell slots for spell level 7-8 and 4 spell slots for spell level 9.

Factor in various equipment, and your GMage actually has more than enough spell slots to rock the house. I mean come on... what is the difference between 18 Magic Missile and 16 Magic Missile spell slots? [img]tongue.gif[/img]

A General Mage can have everything, so I recommend a GMage over any of the SMages anyday. In IWD:HoW that is.

[ 10-29-2002, 10:17 PM: Message edited by: Dundee Slaytern ]
Dundee Slaytern is offline   Reply With Quote