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Old 10-29-2002, 09:43 PM   #7
NobleNick
Quintesson
 

Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 64
Posts: 1,045
Gammit,

Yeah. Even if you can only afford to go to fighter level 3 before dualing over, the extra 42 hp, 5 extra weapon proficiency points (and the ability to stack them!) and extra ApR are worth it. Your "new" mage should be a grinning fool!

Heh, heh, heh. No matter how much magic you get, more is better. However, if you have the bard and choose the thief/illusionist (or even just pick one of them) you should have no dire lack of magic in the early game.

Peytin! You have shown your true colors.... and they look like mine! I'll have to keep your bent for mixing it up in the back of my brain. I like doing the parallel party thing, too, and mixing and matching, getting more expo in still another game, etc.

True_Moose and Jansen, Agreed: Specialist mage is *THE* way to go (who would throw away all those extra spell slots?); and Conjuror is IMHO one of the better choices to make. I also like Illusionist and Invoker. My put is to have at least two specialties represented in the party, aligned so that EVERY school is covered: scads of spell slots and nothing is taboo! I intend to have THREE specialties represented in one of my parties:

mc gnome Thief/Illusionist
Fighter/Conjuror (dual over at fighter 12 to 13)
Fighter/Invoker (dual over at fighter 12 to 13)

Party On!

edited because Jansen slipped in a post whilst I was writing mine!

[ 10-29-2002, 09:55 PM: Message edited by: NobleNick ]
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