Wizened brains please reply,
I have a very happy condition that I cannot explain: Each of my 3 fighters (level 9 or 10) have 4 (that's FOUR, as in one more than three) Attacks per Round! But I am pretty sure they started life with 1-1/2 (maybe 2) ApR. They are supposed to get an extra 1/2 ApR at levels 7 and 13. So, by my calculations, these dauntless dancers of death should each have 2 (maybe 2-1/2) ApR if they are anywhere between level 7 and level 12, inclusive.
The fighters have no extra attack or speed modifying clothing that I am aware of. (Do such things exist? Before Severed Hand?) They all have at least 4-point proficiency in a melee weapon and 3 in missile/bow, OR possibly (I can't remember) one might have 5 and 2. Anyways, PP should not affect ApR. So WHERE did my fighters come up with the extra 1-1/2 to 2 unaccounted for ApR?
Party On!
|