Well, as I'm not on the SoA board (and not likely to be for some time) I might as well reply.
The reason behind the difference is gameplay. If you compare what happens to your mage with what happens to the NPC, you will see why the NPC has to be biased towards. A well executed plan on the part of the "PCs", would kill off any mage before they could get a spell flying. It might make it smoother for you, but it isn't any fun. That's why the enemy mages have a casting time of 0 or 1 (so it appears to be) for spells that are defensive in nature: protection from normal missiles, dimension door etc.
Used properly, they'll save your behind every time.
[ 10-05-2002, 08:50 PM: Message edited by: Lord Brass ]
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