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Old 09-30-2002, 11:20 AM   #12
Dundee Slaytern
Ironworks Moderator
 

Join Date: June 10, 2001
Location: Pasir Ris, Singapore
Age: 42
Posts: 11,063
I think I should mention some more on Paladins, since I was quite skimpy on details in that thread( since it was about players' playing styles).

Besides the fact that the Paladin can stack his innate Protection from Evil spell with the Clerical version, he can also cast Draw Upon Holy Might to boost his STR, CON and DEX.

If you want to maximise this ability, have a Mage cast Strength on the Paladin first.

Paladins cannot have Grandmastery in their weapon proficiencies, but they more than make up for it with better weapon versatility, a buttload of spells, immunities, and Turn Undead. Due to the way IWD works, both Paladins and Fighters can reach level 30; the Paladin just takes longer to reach that level, but level for level, I feel the Paladin is better.

At this point, some might ask, what about the Cleric/Ranger? True, if the Cleric/Ranger is maxed, it will be more potent than the Paladin, but you have to take into consideration that it will take almost twice as long for a Cleric/Ranger to reach 30/30. The Paladin also has the advantage of better AC.

In fact I have both. I use the Paladin as the main tank, while the Cleric/Ranger casts as many spells as possible before joining the Paladin into the fray.

Always remember that the Paladin is a singleclassed character, so comparing him to 30/30 multiclassed characters is a bit unfair as not only is it virtually unrealistic for multiclassed characters to reach that kind of level in the game( HoF mode, IWD+HoW+TotL), the Paladin already reaches his full potential much, much earlier.

In addition, I personally feel that 30/30 characters in comparison to Paladins is like paying an additional $100 just to be a few Hz faster... ...

Anybody else wants to chip in for the Paladin? [img]smile.gif[/img]
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