Sir Goulum,
Yes, you are very light on magic and, most importantly, thievery (in the form of detect traps). Peytin is right: As early on as the VoS there are traps that can kill the weaker characters. Later on, there can be area effect spells, triggered while you are engaging opponents: This can threaten an entire party; and it don't get any easier....
I have heard (and even started) a few threads on Paladins. (I have a Pally, and have considered trading him in several times.) The conversation usually dissects whether it is best to have zero or one of these guys. More folks say zero than those that counsel me to have one; but I have never heard any advocates of more than one in a party (until now).
If you intend to dual-class a fighter to mage, later; I think that's great plan. Otherwise, I would advocate getting a Gnome Illusionist/Thief multiclass: One slot shopping for all your missing party needs (and that slot, IMHO, should come from one booted Paladin).
Enjoy your adventures!
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