One at a time as far as is possible. Send in a hidden thief and move them so they can see 2-3 skeletons. Unhide, wait for them to see you and leg it.
A high-level cleric turning undead would be ideal, but you wont have one yet so do /not/ turn undead. Making them run away is no advantage if it just means you cant get at them to destroy them.
Those damn imbued wights will be more problematic, there is no way to survive that max-level magic missile of theirs, but it shoudnt be a problem for a decent tank.
__________________
[img]\"http://www.sighost.us/members/Zvijer/andrewas.gif\" alt=\" - \" />
|