Sir Goulum,
I would suggest starting as a fighter and dualing over to mage after leveling a while. This will give you some extra hp and (if you think ahead, spend skill points wisely, and dual over at the right point) give your mage lots of extra proficiency in a non-spell combat skill. IIRC, the "sweet spots" for dualing over are after your fighter makes level 5, 9 or 13. If you are mostly concerned with getting a few extra hp, just go to 5. If you are patient, and want an uber mage-warrior that can cast blur on herself and then wade in as a tank with a 4-point proficiency in a melee weapon, then waiting until your fighter levels 13 to dual over might be the course for you.
I started out just thinking that 5 levels would be good, but have gotten greedy: I am doing a fighter to cleric at 13, a cleric to fighter at 9, a fighter to mage at 13, and a fighter to mage that I haven't decided on (9 or 13).
You need to think ahead at character creation, to make sure that your character will have excellent attributes as a mage and still qualify to start life as a fighter. The nice thing about dualing like this is that your mage will level very quickly until (s)he is 1/2 of a level behind where (s)he would have been had you done straight single class; because you get so much more expo in, say, the Vale, than you do in Easthaven.
I hope this helps.
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