09-04-2002, 04:36 PM
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#13
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Ma'at - Goddess of Truth & Justice 
Join Date: October 29, 2001
Location: North Carolina
Age: 62
Posts: 3,257
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Quote:
Originally posted by B1ade:
As to characteristics, try to bump up everyone's constitution as much as possible to increase how much they can carry and the amount of hit points, taking into account that mages need high intelligence to learn spells....
By the way - do you think it's better to play with bad or good alignment? Has anyone tried it on bad or a range? After all, the bad alignment weapons are pretty impressive......
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Just a minor correction needed here. Constitution has nothing to do with how much your character can carry. That's strictly a function of Strength. Also, unless you play a fighter/ranger/paladin, then you don't need a Constitution score any higher than 16. Only fighter classes get the extra Con bonus past this.
Mages DO need a high intelligence and clerics need a high Wisdom for their spells.
All characters benefit from high Dexterity scores (-1 to AC for every point above 14) and Dexterity is also the primary attribute for thieves.
Haven't tried the evil side yet, B1ade. I'm just now making my first trip through. May have to try that next time around.
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[img]\"http://img.ranchoweb.com/images/cerek/cerektsrsig.jpg\" alt=\" - \" /><br />Cerek the Calmth
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