okay-- when designers of any RPG game set out to create "difficulty" levels for the party and their encountered beasts, do the programmers forecast that somewhere down the line a bright person(s) will construct a "cheat/helper" program (a la Dalekeeper)?
is that why the final battles of each world/level are always seemingly insurmountable with a measly 79 h.p. ...when the monster /evil priest/ hellspawn seems to have like 179 h.p.?
do the programmers assume that eventually (not right off the bat) folks are going to say "enough of this butchery! i'm gonna get past this point..." and then the gamer increases his h.p. to like 279? so the make the final battles darn near impossible?
-H/M-
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