This is probably one of the toughest fights in the entire game, including the fights against end-bosses.
Follow Cyril's advice--use the terrain to your advantage. If you can situate yourself in/near a room with a door that you can close then you are in a good position; open the door to control the monsters coming in. Hold Person works against lizardmen, so if your clerics have that spell then use it; Chromatic Orb is good for holding foes, too.
Under no circumstances should you try to press forward through the halls to the High Summoner; always let the creatures come to you. Also, even though you are in the heart of enemy territory, keep an eye peeled for allies in your struggle. [img]graemlins/beigesmilewinkgrin.gif[/img]
Animate Dead will give you some temporary allies, and let you regroup. As always, anyone who can use a missile weapon should use one, since range is your friend.
Be aware that Animal Affinity gives its caster a poisonous melee attack....
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