NobleNick,
I feel your pain, as this has happened to me twice over the past couple of nights. It drove me nuts, because I knew what the spellcaster was up to, but I couldn't get a shot off in time to disrupt him. Once it's happened, the strategy I've used is to play without that character until I can work my way over there. Last night I ended up playing about an hour longer than I had intended, because I don't like to go to bed with my party separated like that.
Some funny things happened to me while I was in that area. The first one is that I sent a single fighter into one of the larger rooms that turned out to be filled with a bunch of blast skeletons. I turned around to bring them closer to my party, and then turned back to hold them there within range of my other character's missiles. When I stuck one of them, it set off his blast, which in turn set them all blasting off. Within fifteen seconds they were all dead and I had lost 80% of my hit points. It was fun to watch, but I was bummed that I didn't get the experience from it. I was surprised that they were vulnerable to their own attacks.
The other funny thing happened in the room full of mummies. I sent in my bard to cast a fireball and then death fog. Before she could get death fog off, something caused her to become hopeless. That was a drag, but the rest of the party was able to handle it. Afterwards, to move along, I case hope on her. She was back to her old self right away, and in a split second finished casting death fog, which almost wiped out my entire battle weary party!
Lymond
__________________
Hard work pays off in the long run. Laziness pays off right now.
|