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Old 10-02-2003, 09:54 AM   #11
NobleNick
Quintesson
 

Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 65
Posts: 1,045
Arrow

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(Luremaster spoilers)
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Aacccckk! My party's been separated!! One of those crypt things swiped my Druid and teleported him at least 3 rooms away (two full screen widths)... into unexplored territory, of course. (He survived the encounter with a Boneguard, and subsequent battles with a Boneguard, 3 Revenant and a Crypt Thing; but I don't want him to move around much, since the natives are definitely not friendly.) And, as if that wasn't bad enough, the apparent path to rescue him is beyond a locked door that doesn't respond favorably to my party's excellent lockpicking abilities.

Can someone tell me how to open this door?

Let's see if I can describe its location: My party took the secret passage from the "spider room," just east of Stubbletoes' store, down to a big room with a big coffin in the middle that you can open, and four coffins in the room corners that can not be opened. From the coffin room, they went south (through secret door?) to an adjoining antechamber, then east through a secret door, a very tiny room, and another secret door, to arrive in a room full of wights that is just north of a room full of traps and bags of treasures. One more secret door east puts you in a room with 2 revenant and a crypt thing. At the NE end of this room is a large (wide) door that won't unlock. This is the door of which I speak. Anyone know how to get through it?

What's a party,
without a song?
Bards ROCK!
Party on!!
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