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Old 04-18-2002, 09:55 PM   #3
StarVid
Elminster
 

Join Date: September 23, 2001
Location: Istanbul (not Constantinople)
Age: 46
Posts: 486
Leafy, you HAVE to explain this to me. What's up with the Dwarf Fighter/Thief? I always though the knock to your dex is pretty bad for a thief. Also, considering this thief is going to be primarily and archer/backup tank, I figured an elf was the way to go with the +1 to dex, and to hit with bows and longswords. Granted, the dwarf will have about 20 hp more than the elf, but for a hopefully primarily backliner, I wouldn't think this mattered much (though I should probably take into consideration the dwarfs magic resists).

I'm not dissing the dwarf, I just need someone to drop the knowledge for me.

Though, this is the party I finally decided on:

LG Paladin
NG Dwarf Cleric
NG Elf Fighter/Thief
NG Bard

I have all but the paladin the same alignment because wrath of the faithful (or something like that) gives much bigger bonuses to those of the same alignment as the cleric.

Unfortunately I have to give up my druid, which eliminates my cheesy spiked stones/entangle combo, but I get the cheesy war chant of sith so I think it works out better. Besides, I'll still have a web spell and rings of free action for my 2 frontliners.

Also, I traded the mage for the bard. I checked the numbers. A bard in a party of 4 actually has almost the same casting ability as a mage in a party of 6. It's pretty sweet. My bard is going to focus on party buffing spells, area effect non-invocation spells (web, chaos, etc), and assorted utility spells (invisibility). When he's not casting, he'll be singing. And he'll probably hit the allmighty Level 11 before the end of the severed hand, which will be really nice.

I'm welcome to comments though, and please explain the dwarf! [img]tongue.gif[/img]
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