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Old 04-16-2002, 12:10 PM   #6
StarVid
Elminster
 

Join Date: September 23, 2001
Location: Istanbul (not Constantinople)
Age: 46
Posts: 486
Quote:
One suggestion. Why don't you have a cleric/thief (dwarf) and two single class fighters / paladins? It will give you a better front line, keep your illusionist 'pure' and make your thief a much better scout. If he gets into trouble just cast Sanctuary, and if you do accidently step on any traps he can heal himself.
I don't want to multi-class my spellcasters if I can help it. I want them to have as fast level advancement as possible giving them quicker access to higher level spells.

The only thing that is screwing up my party is the thief class. If there were no traps in this game, I probably wouldn't even play with one. As is, my fighters have a high enough strength to break most locks (though I still have my thief pick them so he doesn't feel so useless). I know, I can probably just walk through traps, but some of them are kinda nasty. In the severed hand, I remember traps that poison AND hold the victim. I'm thinking I should have my thief dual over to a cleric instead of the mage, but I don't want to waste any 2nd level spell slots with find traps.
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