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Old 04-16-2002, 04:47 AM   #4
Sir Moosington
Dungeon Master
 

Join Date: August 28, 2001
Location: Milton Keynes, UK
Posts: 82
I like your party mix, and I agree with your comments about mage spells. In fact I very rarely use any mage spells above third level.

One suggestion. Why don't you have a cleric/thief (dwarf) and two single class fighters / paladins? It will give you a better front line, keep your illusionist 'pure' and make your thief a much better scout. If he gets into trouble just cast Sanctuary, and if you do accidently step on any traps he can heal himself.

Just a thought.
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