you keep revisiting this "only one or two level advantage" thing. Keep in mind that as you gain levels, it takes considerably more EXP to reach the next. Smaller parties reach those levels SOONER. That's the key here, since levels get increasingly more difficult. So with a smaller party, you'll stay ahead of the difficulty curve.
I remember the first time i played solo with the Cleric/Ranger; making cold wights explode in Dragon's eye from the safty of the sanctuary spell.
Also keep in mind, you'll have a better chance of reaching max levels with smaller groups.
Again, i still say the First party idea, with the Paladin, Thief/mage, Cleric and Druid are pretty solid ideas. Your goal is to level quickly; though one fighter/cleric is vastly superior to a fighter and a cleric togehter. Reason? Call upon holy might increases mele ability.
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