12th level characters should let you cast up to 6th level spells. Try using these:
Defensive spells:
Protection from Evil 10"
Resist Fear
Emotion:Courage
Emotion:Hope
Resist Cold/Fire
Bless
Prayer
Recitation
Defensive Harmony
Stoneskin, Mirror Image, Blur for Mages
Sanctuary, Draw upon Holy Might and Entropy Shield for CLerics
Offensive spells:
Spike Stone
Insect Plague
Great Malison
Death Fog
Emotion:Hopelessness
Lower Resistance
Cloudkill
Web
Entangle
Chromatic Orb
Slow
Curse
Cloak of Fear
Stinking cloud
any just about ANYTHING else that is area effect
Use potions of speed as opposed to haste (no fatigue effect), and use giant strength on the fighters
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