I've always liked Druids for roleplaying reasons, but I agree that in IWD without HoW they were a bit less powerful than the other classes, but Static Charge and Creeping Doom alone made them worthwhile, IMO. In HoW, with the new spells, the Elemental Shapeshifting Forms and the immunity to poison, they rock. For some serious butt-kicking action, try a Fighter/Druid. With HoW having a level cap rather than an XP cap, multiclasses can reach level 30 in all of their classes, and a 30/30 Fighter/Druid is an opponent to fear.
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