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Old 02-18-2002, 04:17 PM   #1
NobleNick
Quintesson
 

Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 65
Posts: 1,045
Fellow Adventurers,

Here are several questions I hope you can help out with:

Question #1) Should I keep my Paladin in my party, or give the guy the boot?

Question #2) Who should I replace him with, if I do boot him?

Question #3) Why?

Background: I am just beginning chapter 2, and have a party that looks like this:

Paladin (group leader)
Fighter (intend to dual over to Cleric at level 7)
Cleric (intend to dual over to Fighter at level 7, 8 or 9)
Thief/Mage (Gnome, Illusion specialist)
Fighter (intend to dual over to Invocation specialist at level 7)
Fighter (intend to dual over to Conjurer specialist at level 7)

Right now, all of my group are in their original class, most at level 6; and I'm salivating over all those extra HP and skills they are going to have when they finally get to level 8 in their new class.

My paladin, bless his heart, has been keeping the faith, so far. He was easy to "roll," because the requirements of his class forced high rolls in many areas, and his high charisma has come in handy. But I wonder if he will be able to carry his weight in the chapters ahead. He can't go past 2 proficiency points per weapon (that bites), can't be dual-classed (that REALLY bites!), has spells comparable to a low-level priest, and will have about half of the HP of the other party warriors, by the time they hit level 8 in their new class. Hey! What *is* this guy good ENOUGH at that I should keep him around instead of replacing him with, say, a Fighter dualed over to Druid?

So, should I keep him or boot him?

Who should I replace him with if I do give him the pink slip?

Why?

I would really like to believe that I didn't make a mistake taking along a paladin. Are there any out there who are using a paladin to good effect in the late stages of the game?

Thanks!
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