I'm only up to Chapter 2 (ToFG); but the best weapon I've found, so far, is one that I intend to keep for a while: "The Giving Star." It is only (heh, heh, "only") a +3 mace-class weapon, BUT there is a 10% chance of cure light wounds on the user with each successful hit.
Right now, my cleric only gets 1 attempted hit per round; but I am grooming a fighter to dual over to cleric after attaining level 7, and am pouring all proficiency points into mace. When she hits level 8 cleric, she will be a high master mace-wielder with 3 melee attacks per round. With a modified THAC0 of about 10, she should average about 2 points of healing per round.
Are there other weapons hanging around out there that have high modifiers *AND* better specials (e.g., 20% cure moderate wounds)?
khazadman, what is "pale justice" and where can I find it? I have a paladin, and was beginning to wonder what that turkey will be good for in the later stages of the game.
[ 02-18-2002: Message edited by: NobleNick ]
|