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Old 02-18-2002, 02:59 PM   #5
NobleNick
Quintesson
 

Join Date: February 5, 2002
Location: Huntsville, AL, USA
Age: 65
Posts: 1,045
I'm only up to Chapter 2 (ToFG); but the best weapon I've found, so far, is one that I intend to keep for a while: "The Giving Star." It is only (heh, heh, "only") a +3 mace-class weapon, BUT there is a 10% chance of cure light wounds on the user with each successful hit.

Right now, my cleric only gets 1 attempted hit per round; but I am grooming a fighter to dual over to cleric after attaining level 7, and am pouring all proficiency points into mace. When she hits level 8 cleric, she will be a high master mace-wielder with 3 melee attacks per round. With a modified THAC0 of about 10, she should average about 2 points of healing per round.

Are there other weapons hanging around out there that have high modifiers *AND* better specials (e.g., 20% cure moderate wounds)?

khazadman, what is "pale justice" and where can I find it? I have a paladin, and was beginning to wonder what that turkey will be good for in the later stages of the game.

[ 02-18-2002: Message edited by: NobleNick ]

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