Potential Spoiler Alert!
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Pretty much the same, here. Drop the golems quickly, then potions of resist fire, speed, and strength. I positioned my 3 fighters equally around the room and didn't move them (you simply have to love those traps); as he jumps around each one would engage him. My fighter/thief was using Messenger of Sseth (I love that bow!) and Arrows of the Hand while my mage was summoning everything he had.
Despite many people's opinion that IWD/HoW was "just a dungeon crawl with not much plot" I found the battles to be more strategically challenging than in SoA/ToB.
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